Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success

The Fallout TV show has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed multiple facets of the gamer's journey.

We followed vault-dweller Lucy, trying to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his faction's dogma and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the irradiated badlands.

Building Anticipation for Season Two

The show's first season finale disclosed key information about those responsible for the atomic conflict that sealed a society in underground vaults for an extended period. It also posed numerous mysteries unresolved for the upcoming chapter – and, this time, hopes are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Starting the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the feedback to the show, so this time people are bringing more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its makers ensured authentic items and sets were fabricated, mirroring the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The primary goal of an translation, especially of a video game, is to feel like it’s real.”

In fact, almost every element you see on-screen is real, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by skilled directors who are also longtime fans, with the help of the original creators behind the source material. This shared passion for the universe is apparent in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This format will foster a altered audience reaction, a dynamic the showrunners themselves are looking forward to witness.

“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”

Jennifer Butler
Jennifer Butler

A technology strategist with over a decade of experience in digital innovation and business development.